It's impressive, true
The best game size I've ever seen. Now make something else in one frame. Breakout in one frame. Do it!
It's impressive, true
The best game size I've ever seen. Now make something else in one frame. Breakout in one frame. Do it!
Wow! An 8k surprise!
I was expecting a blam, but you surprise, good sir! An amazing concept. A real brain teaser. You should definitely revamp this. Resubmit and take the 3 or so I think you'll get now and turn it into a 4!
ok thx so much that deffenetly makes my day thank you i will fix it
Yeah, generic and average...
Pretty well coded, but way too hard for what it is. Nothing too fun...
I like the "customizable" character
Really good gameplay too! It takes skill! Amazingly well done. Bravo and congrats!
Yeah...
This is good, but overrated. No way to really dodge anything. My computer is way to slow for this unfortunately. Oh, and yeah, running out of ammo. That's a problem.
2 simple ideas...
Merged into one of the most brilliant concepts I've ever seen. This is fantastic. Maybe you could extend the time for the levels...or maybe you could make a mode with no time, that you just have to eat everything! Yeah, there is so much more you could do here! Don't stop!
Rip off games...eh...
Really good start though! Keep going and make something innovative!
Stop posting demos.
But this look like it may get interesting if you post something complete with a little help.
I didn't have time to play the whole thing...
but I totally can appreciate this. All my 5, mos def. Anyone with the patience to make something like this is amazing.
Thank you, kind sir. It really wasn't as bad as it seems; about a week from plot to completion. The trick was making sure all the 'jumps' went where they should, given various items and such. Some were actually pretty complex for something this simple.
It was well made...
...but like a rap video on MTV, nothing new or special. I really like how it was made though.
Living the dream forever. I threw away all of my toys but it's ok.
Age 36
Artist
Joined on 2/10/06